iPhone User Interface Design Projects

  • Authors
  • David Barnard
  • Joachim Bondo
  • Dan Burcaw
  • David Kaneda
  • Craig Kemper
  • Tim Novikoff
  • Chris Parris
  • Brad Ellis
  • Keith Peters
  • Jürgen Siebert
  • Eddie Wilson
  • Editors
  • Dave Mark

Table of contents

  1. Front Matter
    Pages i-xiv
  2. David Barnard
    Pages 1-20
  3. Joachim Bondo
    Pages 21-40
  4. Dan Burcaw
    Pages 41-57
  5. David Kaneda
    Pages 59-75
  6. Craig Kemper
    Pages 77-110
  7. Tim Novikoff
    Pages 111-126
  8. Chris Parrish, Brad Ellis
    Pages 127-160
  9. Keith Peters
    Pages 161-179
  10. Jürgen Siebert
    Pages 181-208
  11. Eddie Wilson
    Pages 209-233
  12. David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff et al.
    Pages 235-238
  13. Back Matter
    Pages 239-252

About this book


With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.

Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:

  • Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
  • Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
  • Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
  • David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
  • Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
  • Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
  • Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
  • Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
  • Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report

Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.


games iPhone management programming technology usability

Bibliographic information