• Tosiyasu L. Kunii
  • Annie Luciani

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Foundation

  3. Design and Implementation: Case Studies

    1. Front Matter
      Pages 39-39
    2. Artificial Life

      1. James M. Goodwin
        Pages 43-65
      2. Paul Bourgine, Eric Bonabeau
        Pages 67-79
      3. Agnès Guillot, Jean-Arcady Meyer
        Pages 111-123
      4. Nadia Magnenat-Thalmann
        Pages 125-141
      5. Hansrudi Noser, Daniel Thalmann
        Pages 143-158
    3. Synthetic Art

    4. Synthetic Factories

    5. Synthetic Communication

    6. Synthetic Perception

      1. Junji Nomura, Kayo Imamura, Noriko Enomoto, Mitsuo Nagamachi
        Pages 273-288
      2. Armand Fellous
        Pages 309-317
    7. Applications to Real Worlds

      1. B. Peroche, P. Roudier, M. Perrin
        Pages 339-352
  4. Back Matter
    Pages 353-354

About this book


The worlds synthesized in the cyberspaces of networked computers are the theme of Cyberworlds. Cyberspaces have come into prominence with the de­ velopment of the Internet and are expected to expand drastically with the emergence of national and international information systems. The purpose is to discover the architecture and design of cy­ of the book Cyberworlds berworlds by synthesizing worlds in cyberspaces. The underlying philosophy is crucial to the success of the architecture, and an initial effort is made to delineate it at the beginning of the book. The book's topics are selected to clarify the issues of the philosophy, architecture, and design of cyberworlds through a wide variety of case studies. The approach presented in the book is thus characterized as synthetic rather than analytic. There already are numbers of books with observations and analyses of cyberworlds. They warn of the danger of widespread crimes and accidents in the cyberworlds, for instance. Without a philosophy and methodologies of how to architecturally design and synthesize the cyber­ worlds, the worlds in cyberspaces tend to be arbitrarily extended, disordered, and, in extreme cases, criminal. This book is intended to benefit readers by providing them with a possible direction to take in deciding how to synthesize worlds in cyberspaces. Cre­ ating new worlds in new spaces with almost unlimited dimension and scale is an immense challenge. In principle, anyone at any moment can participate in the creation. The book serves as a creator's reference and also as a design guidebook.


artificial life cyberspace decision support image processing perception philosophy simulation

Editors and affiliations

  • Tosiyasu L. Kunii
    • 1
    • 2
  • Annie Luciani
    • 3
  1. 1.Hosei UniversityKoganei City, TokyoJapan
  2. 2.MONOLITH Co., Ltd.Minato-ku, TokyoJapan
  3. 3.ACROEGrenoble CedexFrance

Bibliographic information

  • DOI
  • Copyright Information Springer Japan 1998
  • Publisher Name Springer, Tokyo
  • eBook Packages Springer Book Archive
  • Print ISBN 978-4-431-70207-8
  • Online ISBN 978-4-431-67941-7
  • Buy this book on publisher's site