Formalising Performative Interaction
- 735 Downloads
In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer interfaces may support performance. We show how this generic formalisation can be used in the deconstruction, analysis and understanding of performative action and more broadly in live performance. Two examples of this form of analysis are shown: the installation piece Deus Oculi; and Stelarc’s Ping Body performance piece. The analysis of these pieces renders visible the varied (re)mappings of the causal nature of interaction, direct and indirect effects, and how these are perceived and exploited by the various members of performance social groupings. Our aim, then, is to provide a model that can be used to explore the relationships that exist in performative activities across domains.
KeywordsCausal Link Performance Framing Live Performance Causal Mapping Internet Activity
Unable to display preview. Download preview PDF.
- 1.Clarke, J.: Pros + thesis. In: Heathfield, A. (ed.) Live: Art and Performance, pp. 208–209. Tate, London (2004)Google Scholar
- 2.Goffman, E.: The Presentation of the Self in Everyday Life. Doubleday, New York (1959)Google Scholar
- 3.Goffman, E.: Frame Analysis: An Essay on the Organization of Experience. Harper& Row (1974)Google Scholar
- 4.Heath, C., Hindmarsh, J.: Analysing interaction: Video, ethnography and situated conduct. In: May, T. (ed.) Qualitative Research in Practice, pp. 99–121. Sage, Thousand Oaks (2002)Google Scholar
- 5.Reeves, S., Benford, S., O’Malley, C., Fraser, M.: Designing the spectator experience. In: Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI), April 2005, pp. 741–750 (2005)Google Scholar
- 8.Sheridan, J., Dix, A., Lock, S., Bayliss, A.: Understanding interaction in ubiquitous guerrilla performances in playful arenas. In: Proceedings of British HCI Conference (September 2004)Google Scholar
- 9.Stelarc.: The body. Switch Journal (2004) (online) (Verified 4/3/05)Google Scholar
- 10.Wilson, S.: Information Arts: Intersections of art, science and technology. The MIT Press, Cambridge (2002)Google Scholar