Patterns in Interactive Applications
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There is a growing interest in the possibility of using patterns [GHJV95] in user interface design, development and evaluation. For example, they can be a good way of capturing and communicating design solutions that can be reused in many areas [PM97a]. In general terms they can be used for both descriptive and prescriptive purposes. In the former case they capture a recurrent aspect (it can be a recurrent behaviour or system structure or presentation structure) whereas in the latter case they can be used to indicate a solution for a recurring problem.
KeywordsTask Model Expert User Task Level Interactive Application Architectural Pattern
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