Patterns in Interactive Applications

  • Fabio Paternò
Part of the Applied Computing book series (APPLCOMP)


There is a growing interest in the possibility of using patterns [GHJV95] in user interface design, development and evaluation. For example, they can be a good way of capturing and communicating design solutions that can be reused in many areas [PM97a]. In general terms they can be used for both descriptive and prescriptive purposes. In the former case they capture a recurrent aspect (it can be a recurrent behaviour or system structure or presentation structure) whereas in the latter case they can be used to indicate a solution for a recurring problem.


Task Model Expert User Task Level Interactive Application Architectural Pattern 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag London 2000

Authors and Affiliations

  • Fabio Paternò
    • 1
  1. 1.CNUCE - CNRPisaItaly

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